Ludo vs AI

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Play Ludo Against AI

Play Ludo against multiple AI levels on a 15×15 cross board. Choose Red or Yellow, then use hints that match the level, undo, and replay to review launches, captures, and the run home.

How a Game Works

Ludo is a cross-and-circle race descended from Pachisi. You bring four tokens out of your corner yard, around the shared track, and up your own home stretch. This is Ludo, not Aeroplane Chess, so there are no same-color jumps or flights across the board.

Games here are Red versus Yellow, with Red rolling first. A 6 leaves base. Landing on an opponent outside a star or takeoff square sends that token back to base. A 6, a capture, or bringing a token home gives another roll; a third 6 in the same turn voids the turn. Hints follow the AI level you picked.

Two-player Ludo board showing the bases, shared track, and home stretches

Get a Second Token Moving

With only one token out, many rolls leave you one obvious move. Launch a second and the same number can suddenly offer a capture, a safe square, or a cleaner path home. Unless your leading token can capture or finish right away, getting a second token moving early usually leaves you better options later.

Multiple tokensLaunch timingMore options
Safe squares, capture range, and vulnerable landing spaces on a Ludo track

Count Their Next Roll

Before stopping off a safe square, count one to six spaces behind that point on the opponent's route. If one of their tokens can reach you next roll, that good-looking move may just send you back to base. A capture earns another roll, but it is still a bad trade if the same number could start the home stretch or finish instead.

Six-space threatSafe squaresCapture value
Ludo AI game with strength settings, hints, undo, and replay

What the AI Levels Feel Like

Beginner Opponent: Plays random legal moves, which makes it a simple way to learn launches, captures, and the path home.

Gentle Practice: Starts preferring better landing spots but still misses a stronger plan now and then.

Advanced Practice: Weighs capture value, return danger, active tokens, and progress home while looking ahead a few rolls.

Strong AI: Searches deeper and compares more positions, so coordinating all four tokens matters much more.

Play as Red or Yellow. Hints use the level you selected, and undo plus replay help you revisit risky captures and late races home. AI games and move records stay in this browser.

Multiple strengthsRisk assessmentHints and replay

15×15cross board

4tokens per side

6to leave base

Homeall four must finish

Common questions

Is Ludo the same game as Aeroplane Chess?

No. Both are dice races to bring four tokens home, but Ludo has no same-color jumps and no shortcut flights across the board. Every move is counted square by square around the track, which is exactly where Aeroplane Chess players tend to miscount in their first game.

Why can't I get a token out of base?

A token in base needs a 6 to reach its takeoff square. If all four are still at home and you miss the 6, the turn passes. A slow start is just the dice; it doesn't mean the game is gone.

When do I get another roll?

You roll again after a 6, after capturing an opponent's token, or after bringing a token home. Roll a third 6 in the same turn, though, and that roll is void and the turn passes.

Which squares are safe from capture?

There are eight: the four takeoff squares and four more safe squares around the track. Nobody can capture you there. Anywhere else, an opponent who rolls the exact distance sends your token back to base.

Can two of my tokens on one square form a block?

Not here. Your tokens can share a square, but opponents can still move past them. If that square isn't safe and an opponent lands on it, both tokens go back to base together, so doubling up is riskier than it looks.

What if my roll is too big to reach home?

You need the exact number to finish. Three squares from home, a 5 won't move that token, so you'll have to move another one; if nothing else can move, you lose the turn. Expect to wait a few rolls on those last squares.

Can four people play?

Not yet. Every game is two players, Red against Yellow, with Red rolling first. Play the AI, pass one device back and forth with someone next to you, or open an online room and send a friend the link.

Does the AI get better dice?

No. You and the AI roll the same random dice, and the AI can't see what's coming. The levels only differ in which token they choose once the number is known: stronger levels weigh capture value, the risk of being sent back, and progress home, while lower levels are looser.

How should I use hints without just copying them?

Pick your token first and know why, then check the hint. Hints play at your current AI level, not some stronger hidden engine. When the hint disagrees, undo and try both moves to see which one leaves a token easier to capture on the next roll.

Are my games uploaded anywhere?

No. AI games and move records stay in this browser, with no sign-in and nothing sent to a server. On another device, or after clearing browser data, you'll start a fresh game.