Play Ludo

Open a private room for someone you already know, or a public room if you want to wait in the lobby. The host picks Red or Yellow; whoever joins takes the other side. Red rolls first. After both seats are taken, later visitors can only watch.

Create a room

Pick public or private, then send the link or room code.

Room type

A public room appears in the lobby while the second seat is open. This browser can host only one public room at a time.

Join a room

Paste a share link or type a room code. An open seat lets you play; a game already underway opens in spectator mode.

Leaving does not end the game. The host can come back from My rooms or close the room. If both players go offline, the room usually stays about 20 minutes. The room rolls the die, so neither side can change a number. A room code only joins this game and does not store personal information.

Room lobby

Waiting for opponent

0
No public rooms are waiting for a player.

Send a Link, or Wait in the Lobby

If you already know who you want to play, create a private room and share the link. If you want a pickup game, open a public room and wait in the lobby. The host chooses Red or Yellow, the first player to join takes the other seat, and later visitors watch once both seats are filled.

Options for a public Ludo room or a private invite

Listed in the Lobby, or Link Only

A public room appears in the lobby for the next visitor to join. A private room stays off the list and uses its link as the invite, so there is no extra password to manage. Anyone with that link can join, so send it only to the person you want to play. Posted in a group chat or on stream, it becomes an open invite.

Lobby waitPrivate linkKeep the link
Seats and spectator status in an online Ludo room

Reclaim Your Seat

After the host chooses a color, the first player to join takes the other seat. This browser remembers that seat, so a refresh or brief drop usually lets you reclaim your seat in the same game. Once both seats are taken, later visitors watch as spectators.

Red or YellowRejoin after a dropSpectators
Leave, reconnect, and close-room states for online Ludo

Leave It Open, or Close It

Going back to the lobby or briefly losing the network does not end the game right away. After both players leave, the room is usually kept for about 20 minutes. Rejoin if you mean to continue, resign if you are done, or close the room as host to disable the link. Because online play shares one game state, neither player can undo alone.

About 20 minutesResign to stopHost closes

2kinds of room

1public room per browser

Nosolo undo

~20 minkept after both leave